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Next-generation ‘Toys’ to read brain waves!

  Posted: May, 01 2007
Measures Brain Waves

What was once Science Fiction twenty years ago is becoming much more of a reality in today’s intensely face paced arena of modern technology.
Take this, the gaming industry are now working with brain wave-reading technology! The technology could help paralysed people to “move” in virtual reality. Engineers at NeuroSky Inc. have big plans for brain wave-reading toys and video games.

 

NeuroSky worker in Darth Vader outfit

A convincing twin of Darth Vader stalks the beige cubicles of a Silicon Valley office, complete with ominous black mask, cape and light saber. But this is no chintzy Halloween costume. It’s a prototype, years in the making, of a toy that incorporates brain wave-reading technology!

Behind the mask is a sensor that touches the user’s forehead and reads the brain’s electrical signals, then sends them to a wireless receiver inside the saber, which lights up when the user is concentrating. The player maintains focus by channelling thoughts on any fixed mental image, or thinking specifically about keeping the light sword on. When the mind wanders, the wand goes dark.

Technology from NeuroSky and other startups could make video games more mentally stimulating and realistic. It could even enable players to control video game characters or avatars in virtual worlds with nothing but their thoughts.

Adding biofeedback to “Tiger Woods PGA Tour,” for instance, could mean that only those players who muster Zen-like concentration could nail a put. In the popular first-person shooter “Grand Theft Auto,” players who become nervous or frightened would have worse aim than those who remain relaxed and focused.

NeuroSky’s prototype measures a person’s baseline brain-wave activity, including signals that relate to concentration, relaxation and anxiety. The technology ranks performance in each category on a scale of 1 to 100, and the numbers change as a person thinks about relaxing images, focuses intently, or gets kicked, interrupted or otherwise distracted.

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  Last Edited: May, 01 2007

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1 Comments

  1. son of tzu May 10, 2007

    Grand Theft Auto is in the third person.

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